General Overview:

Not too many changes to the standard moveset & frames; I adjusted the behavior of powercrush moves and the wakeup frames on throws mostly
The most prominent changes are the damage increase to throws, with some new additions being parries into chain throws.
Experimented and added other characters winposes in; most of them will need freecam
One features pezpirates new animation, fantastic as always.
Made it to where the opponent makes the proper KO sound during throws on death
New Heat additions and Grabs: Since I was experimenting with the extractor and also wanted to include what I wanted before an update possibly broke it, Heat consumption and meter usage wasn't implemented into the new moves, so King gets infinite uses of it; will probably implement this in a future update
While I added my overtuned spin to it, some of these changes (like the powercrush and armor break removal) are what I envision fundamently for T8

King Moveset changes:

f3: -6 on block
f1+4: +12 on CH, free grab attempt
f1+2: +2 on block
uf3+4: No longer has parry immunity
uf3+4 (Absorbed move): No longer has parry immunity, still armor breaks
ffn2 (CH Throw): Does 45 damage
ws1: +4 to +5 on hit, -3 to -2 on block
ws1 f3+4: goes into Jaguar Spin
ws1 b3+4: goes into retreating Jaguar Spin
Jaguar Sprint 1: No longer does chip damage even when fully charged, no longer has parry immunity even when fully charged
Jaguar Sprint 2: Does 14 Chip damage, Does 33 Chip damage when fully charged

Throws:
*Almost every single throw recovers much faster on whiff, can be used to bait opponents*

qcb1+2 (Muscle Buster): 50 damage, neutral on wakeup now
df2+3 (Head Chop): 50 damage
fcdbd1+2: 50 damage
f3 (During hit 1+2): 22 damage
WR1+2 (Perfect Shining Wizard): 50 damage
WR1+2 (Perfect Shining Wizard Airborne): +6 for wakeup, 52 damage (scaled)
Tijuana Twister (Perfect): 60 damage, +4 for wakeup
Tijuana Twister (Perfect Airborne): +5 for wakeup, 45 damage (scaled) same applies for perfect input of Giant Swing on airborne opponent
Giant Swing (Perfect): Wallsplats, 70 damage
db2+4 (Giant Swing): Wallsplats, 40 damage
db2+4 (Hold db): Ground Throw, 40 damage + scaling, +1 for wakeup
db1+3 (Hold db): Ground Throw, +5 for wakeup, 35 damage + scaling
Any muscle buster chain throw (df1+3, df2+4, or SS2+4) does much more damage with proper input or blue spark input
2+4 b: Does Jack/Heihachi's spank throw, +9 for wakeup, 50 damage
1+3 b: Does Jack's Back Breaker, says +4 but I'm sure it's +10 for wakeup, 50 damage
During Charged Jaguar Spin (1+4 or 2+3): unbreakable throw, 35 damage
2+4 Back Throw: Can extend into the Jaguar Spin 1+4 chain throw if you do the proper command
dbf2+4: +3 for wakeup, 53 damage
d2+4 or d1+3 on airborne opponent: Crouch Throw, +7 for wakeup
cd1+4 chain throw: RDC does more damage (about 125 damage)
cd2+3 chain throw: King's Bridge does much more damage (about 120 damage)

Parries:
b2+4 (Low right kick): Leads into cd2+3 chain throw
b2+4 (Low left kick): Leads into db2+3 throw
b1+3 (left punch): Leads into cd1+4 chain throw
b1+3 (low left punch): Leads into df1+3 chain throw
b1+3 (low right punch): Leads into df2+4 chain throw

Heat:
2+3 (Heat Smash): 70 damage
during an attack or block, QCBnF2+4: Clinch Throw, Unbreakable
During Clinch Throw, 1: leads into Jaguar Spin Chain Throw (Break 1)
During Clinch Throw, 2: leads into Tijuana Twister (Break 2)
During Clinch Throw, 2 (perfect, at around 34-35th frame of throw): Perfect Tijuana Twist (Break 2)
During Clinch Throw, 1+2: Muscle Buster (Break 1+2)
During Clinch Throw, 3+4: Heihachi Powerbomb (Break 3+4)
During Clinch Throw Break: Pressing 2 at the perfect time can allow King to reset the Clinch Situation (3 frames to do it, each throw has different timing)
b2,1+2 (On airborne opponent): Causes grounded stun
CD1+2 (On airborne opponent): Causes grounded stun
db1+3, Hold df: 60 damage (scaling), causes slow grounded stun, tight break window
db1+3, Hold d: 45 damage (scaling), causes grounded stun
b1+3 (left punch): Leads into Jaguar Spin chain throw

Cinematics:

Hold 2 Winpose: Features Opponent (Freecam)
Hold 4 Winpose: pezpirate Dragunov winpose
Hold 3+4 Winpose: Bryan Fury Punches
Hold 1+2 Winpose: Heihachi Head Slam
The camera can be very wonky on some stages.

Thanks for using this mod! Most likely will include future updates to the moveset.